I was also tasked with creating a lobby for the game that would go through many iterations over the months.
Play the game here: https://www.roblox.com/games/15113223607/Mech-Showdown-Alpha#!/about
- Own the level design process for this Lobby from 2D to fully playable state
- Research other Battleground game maps to determine what works and what can be improved upon
- Work closely with Programmers and Designers to ensure the map layout was playable & concept gameplay ideas
- Work with Artists to maintain consistent visuals within the level
- Use the Roblox Studio Lighting tools to make the scene fit the theme and be visible
Before working on the lobby, I looked into other Roblox game lobbies to take note of how information was placed and how they utilized lighting and theme to draw players to specific areas.
Outline:
After creating various outlines, I showcased this outline that would combine all 4 locations (Arena teleport, Training, Shop, and Play) for a larger lobby that players could explore.
Blockout:
The first layout of the map was much larger than anticipated, so I worked to reduce the size of it and also color code each area to give a visual distinction between the areas.
Lighting:
The lobby was too dark to see in and wasn't giving the sci-fi vibe that my lead and I wanted, so after researching lighting in other sci-fi games and changing around settings in the Roblox editor, I settled on a blueish tint and a new skybox to fit what we wanted.
Final version:
I restructured the map after receiving feedback from my lead about his concerns, so I changed some things like:
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