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Fantasia's Frigate

My Responsibilities

- Owned the level design process for a single map from 2D to fully playable

- Worked closely with Designers and Programmers to concept and design puzzles

- Worked closely with the team's Artist to maintain consistent visuals and theme

- Looked for & Reported bugs I discovered during playtesting

Game Information

Fantasia's Frigate is a 3D horror puzzle game with a branching narrative that was prototyped at the beginning of my junior year and became a complete game in the second half of my junior year. The team consisted of 6 people, with my role being Main Level Designer and Co-Game Designer. 

Click Below to Download!

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My Design Process

Concept:


I began discussing ideas for the map with my teammates and came to a consensus that utilizing the fantasy and horror aspects of our game, the level would incorporate minimal lighting, close walls, and expansive areas to work with various puzzles.

Blockout:


Once the map outline was complete, I began experimenting with the lighting in the game to find a balance of a horror feeling while not being impossible to explore. I used smaller lamps that would flicker for that balance.

Final:


After receiving feedback from playtests that the map was too easy to get lost in, I adjusted the map size and worked closely with the team's artist to add signs throughout the map to help players while keeping a consistent theme. 

Final Game Screenshots

Menu Screen

Final Hallway

Orb Puzzle

Mannnequin Puzzle

Hallway 2

Hands

Social

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