Fantasia's Frigate is a 3D horror puzzle game with a branching narrative that was prototyped at the beginning of my junior year and became a complete game in the second half of my junior year. The team consisted of 6 people, with my role being Main Level Designer and Co-Game Designer.
- Designed the level layout for the game and implemented the design using Unity ProBuilder
- Communicated with other team members for gameplay ideas and puzzles
- Worked with the artist on our team to create form a similar vision for the art style
- Playtested the game to find bugs
- Made sign art for the map
Concepting:
I began concepting ideas for the map once I discussed with my team members the direction we wanted to go for this game. Since Fantasia’s Frigate was a horror game, I knew taking advantage of the dark and tight hallways would help drive home the game’s mood. Our game’s 'fantastical' nature also allowed for loose restrictions in total map size, as the game mostly takes place in a frigate,
Level Division + Puzzles:
After creating variations of what the levels could look like, I began to divide the map into different sections. I divided the map into five sections in case one or some needed to be cut for time later. After designing the gameplay loop of how players would interact with their ability and puzzles throughout the map, I would help open the hallways somewhat to allow for fewe
Confusion and Excessive Size:
Feedback from playtest showed that players often felt lost in the map due to the size and the limited provided information. To help fix this issue, I would help make signs and use the hallway lights to direct players' eyes toward puzzle areas of the game to prevent players from feeling lost. I also reduced the size of some sections of the map and included more props fo
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