- Putting together the UI for the customization screen
- Working with shaders and particle effects, such as the ocean background, cannon fire, & more.
- Discussing gameplay ideas with other designers over the game's design.
Cannon Brawl is a 2D topdown tabletop game where players will play on a touch table and launch cannons at each other to sink the other ship and win. On a team of 20+ members, my role was in Game Design and creating visual effects.
During early production, I focused on discussing gameplay ideas with other Design team members to see what we could accomplish within the 4-months we had to submit this project. After settling on the theme, I worked on putting together the UI for the ship customization screen. I was also assigned to implement the water background using Unity's shader system and create various VFX for cannons and ships.
My team presented the game at FUSE, a yearly event where students from the Interactive Media Department at Bradley University showcase games, animations, and other projects to the public. Our team won the Volition Design Award at the event for having the best design for FUSE; we received a trophy and certificates for our efforts.
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